Unreal Engine 4. 1. Release Notes. What's New. Whether it is through games, linear media, or virtual reality, Unreal Engine 4. New tools, workflow enhancements, and performance optimizations make it easier than ever to develop and ship your project at the quality bar you expect and with the performance users demand. With new platform support and expanded feature sets, Unreal Engine delivers engaging experiences on any platform. The new Composure compositing system and Image Plate plugin provide a powerful and flexible means of combining content rendered in realtime with live action footage. Numerous improvements to Sequencer continue to refine the workflow for creating cinematics and linear media. Discover and load quests, heroes, or other game- specific content with the new Asset Management Framework. Query information about Assets at runtime in Blueprints using the Asset Registry's new Blueprint accessors. Develop games for Microsoft's Xbox One X console as part of the platform improvements. Make your VR project a social experience using the new VR Spectator Screen support. On Android, we have improved several aspects on high end devices, and we continue the effort to reduce executable sizes even further. In addition to hundreds of updates from Epic in this release, Unreal Engine 4. Unreal Engine developers on Git. Hub! Thanks to each of these contributors to Unreal Engine 4. Akihiro Kayama (kayama- shift), Andrea Catania (Andrea. Catania), Andrew Armbruster (aarmbruster), Andrew Gaubatz (e- agaubatz), Andreas Schultes (andreasschultes), Angel Angelov (Dexter. LB), Artem V. Navrotskiy (bozaro), Brent Scriver (Fine. Red. Mist), Cengiz Terzibas (yaakuro), Chris Grebeldinger (cgrebeld), Dave. C7. 9, Dennis Wissel (dsine- de), erniea, GBX- ABair, Gryphon Myers (gryphonmyers), Igor Karatayev (yatagarasu. Ilya (ill), irobot, Jared Hefty (jared- improbable), Jason Calvert (jasoncalvert), Jorge Martins (SNikon), Kalle Hämäläinen (kallehamalainen), Konstantin Nosov (gildor. "Sometimes" Lookups (Clarion Magazine) 6 JUL 01 Clarion's ability to validate data with lookups is great, but what happens when you want to only do the lookup sometimes? Error Code: Dec Error Code: Error String: Description: 0x00000000-4294967296: Success : 0x00000001-4294967295: ERROR_INVALID_FUNCTION : 0x0000007B-4294967173. 4/9/2007. Windows Embedded CE 6.0 Platform Builder Service Pack 1 provides new features, improvements, and bug fixes to Windows Embedded CE 6.0. Laurie (laurie- hedge), Mario Zechner (badlogic), Mathias Hübscher (user. Matteo De Carlo (portaloffreedom), Mattias Cibien (mattiascibien), Max Shawabkeh (max. Michael Auerswald (flipswitchingmonkey), Michail Nikolaev (michail- nikolaev), Nako Sung (nakosung), Paul Eremeeff (Paul. Eremeeff), Piotr Bąk (Pierdek), poiyomi, projectgheist, rfenner, Robert Khalikov (nbjk. ![]() Roberto De Ioris (rdeioris), Ron van Essen (ronve), rooneym, Ryan Nielson (Ryan. Nielson), Sam Hocevar (samhocevar), Satheesh (ryanjon. Sébastien Rombauts (SRombauts), Skylonxe, Stefan Zimecki (stefanzimecki), Stefano. Prosperi, Stormtide Ltd (Stormtide. Games), Timothee Besset (TTimo), Trent Polack (trentpolack), Upwind. Spring. 01, wuyakuma. Major Features. New: Sequencer Improvements. We have made a ton of functionality, stability, and usability improvements to Sequencer to make it as enjoyable to create your story as it is for users to experience it. Auto- key. Auto- key has been simplified to be a single toggleable state in order to improve usability and clarity. Sequencer Edits vs Level Edits. You can be confident in whether a change to a property will affect a single shot or propagate to other shots using a new toggle in Sequencer which helps you divide up your work. When Allow Sequencer Edits Only is enabled, any edits to properties will automatically create a track if it doesn't exist and/or a keyframe. These changes will be isolated to the particular shot you're working on and won't leak into others. When Allow Level Edits Only is enabled, you'll be editing default properties on objects. Properties that already have tracks in sequencer will be disabled in the details panel when you want to make global changes that affect all shots. Minor Improvements. There are now Attenuation settings for audio sections attached to Actors. You can specify attach and detach rules for attach sections. Using Windows Remote Desktop Connection. Remote Desktop Connection (part of the Terminal Services that comes with Winodows XP) is not as reliable with LoadRunner as.We added cinematic options to the Level Sequence player. We added Key Time to the Vector, Transform, Color key property editors. There are now hotkeys to step to next/previous shot (Shift + Comma and Shift + Period). Snap scrubbing to keys now allows scrubbing outside tolerance. You can now activate realtime viewports when switching into Sequencer using a setting in Editor Preferences. Bug Fixes. Bindings overhaul. Fix - Spawnable state/properties not getting saved/restored when despawned/respawned. Fix - Sequencer outliner added extra nodes when filtering. Fix - Load level sequence asynchronously. Fix - Autokey not saving the property value before creating a keyframe (needed to properly restore). Sequencer World Outliner Integration. Sequencer is now more tightly- integrated with the World Outliner. The World Outliner shows which Level Sequences an Actor is bound in and displays Actors spawned by Sequencer so that you can access all Actors bound by Sequencer in one location. Blending in Sequencer. It is now possible to blend sections in Sequencer together to create seamless transitions with ease. Blending is available for numeric properties in sequencer (2. D/3. D transforms, vectors, colors, floats etc). All supported sections now gracefully blend together when overlapping to produce a single value that is applied to the object. Overlapping sections on the same row will now automatically interpolate from one to the other over time where possible. Animation tracks also automatically interpolate now. Many built- in easing functions are available as standard (linear, polynomial, exp ease in/out, etc). Alternatively, you can specify a curve asset or implement your own custom blend functions using the IMovie. Scene. Easing. Function interface (also available in BP). Transform sections can now operate on any combination of channels without affecting the rest of the Transform (i. Location and Rotation). We als added new blend modes for blendable properties to allow for weighted absolute, relative and additive blending. This is particularly useful for animating properties relative to their starting value, or interpolating to/from absolute or relative space (i. New: Composure Compositing Plugin (Early Access)Following The Human Race GDC 2. The Mill and General Motors, Unreal Engine 4. Composure engine plugin: a C++ and Blueprint framework designed to make complex real time compositing pipelines with ease. A technical talk of this demo available on youtube was given at GDC, including details about the technology behind the Composure plugin in Unreal Engine 4. List of Composure features. Binding mechanism between a Player Controller and a Texture Render Target 2. D to replace the engine's default rendering pipeline by the project specific C++ or Blueprint implemented compositing pipeline output. Post move settings and sequencer importer. Parametric lens distortion: generate a UV displacement map for lens distortion and undistortion from the Open. CV standard camera calibration model. UVMap pass to distort textures according to a UV displacement map and UV matrices with custom material flexibility. Stand- alone bloom pass to recreate compositing effects such as edge light wrap. Engine tonemapper independent pass. Color correction C++, Blueprint and Material API. Chromatic aberration C++, Blueprint and Material API. Blueprint helpers for simple compositing use cases. Sample project. List of engine features. Experimental alpha channel support in the Engine's post processing chain: Circle DOF, Temporal. AA, Motion Blur, and Bloom. Projection matrix based motion blur support for scene captures for post move motion blur support in Composure. Post process material domain and their alpha channel output support in the Blueprint canvas drawing API. Showflag editing on scene capture in Blueprint editor. New: Image Plate Actor and Sequencer Track (Experimental)A new (experimental) Image Plate Actor enables display of frame- accurate image sequences in fullscreen when attached to a camera. The accompanying track in Sequencer streams such images to any Texture property such as input of Blueprint or C++ implemented compositing pipeline, and is frame- accurate when playing back in Play In Editor or when creating burnouts. Both the Image Plate Actor and Sequencer track are part of the Image Plate plugin. New: Global Shader Support For Plugins. You can now add new global shaders inside of Plugins and Projects! Taking advantage of changes made to the shader compiler and shader directory file structure, Plugins and Projects can provide their own Shaders. You can look at the Lens.
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